﻿using System.Collections.Generic;
using System.Collections;
using Kinect = Windows.Kinect;

public interface IGestureCommonInterface  {

     bool IsInGesture(Kinect.Body body);
     void OnTrace(Kinect.Body body);
     void OnNoTrace(Kinect.Body body);
     float GetValue(Kinect.Body body);
     void Destroy();
}
